When you looking for user interface design and evaluation, you must consider not only the quality but also price and customer reviews. But among hundreds of product with different price range, choosing suitable user interface design and evaluation is not an easy task. In this post, we show you how to find the right user interface design and evaluation along with our top-rated reviews. Please check out our suggestions to find the best user interface design and evaluation for you.

Best user interface design and evaluation

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User Interface Design and Evaluation (Interactive Technologies) User Interface Design and Evaluation (Interactive Technologies)
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Don't Make Me Think, Revisited: A Common Sense Approach to Web Usability (3rd Edition) (Voices That Matter) Don't Make Me Think, Revisited: A Common Sense Approach to Web Usability (3rd Edition) (Voices That Matter)
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A Project Guide to UX Design: For user experience designers in the field or in the making (2nd Edition) (Voices That Matter) A Project Guide to UX Design: For user experience designers in the field or in the making (2nd Edition) (Voices That Matter)
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Measuring the User Experience: Collecting, Analyzing, and Presenting Usability Metrics (Interactive Technologies) Measuring the User Experience: Collecting, Analyzing, and Presenting Usability Metrics (Interactive Technologies)
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Graphical User Interface Design and Evaluation Guide Graphical User Interface Design and Evaluation Guide
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User Interface Inspection Methods: A User-Centered Design Method User Interface Inspection Methods: A User-Centered Design Method
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Cognitive Systems Engineering for User-computer Interface Design, Prototyping, and Evaluation Cognitive Systems Engineering for User-computer Interface Design, Prototyping, and Evaluation
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Evaluation in the Crowd. Crowdsourcing and Human-Centered Experiments: Dagstuhl Seminar 15481, Dagstuhl Castle, Germany, November 22  27, 2015, ... (Lecture Notes in Computer Science) Evaluation in the Crowd. Crowdsourcing and Human-Centered Experiments: Dagstuhl Seminar 15481, Dagstuhl Castle, Germany, November 22 27, 2015, ... (Lecture Notes in Computer Science)
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Human Factors and Ergonomics in Consumer Product Design: Uses and Applications (Handbook of Human Factors in Consumer Product Design) Human Factors and Ergonomics in Consumer Product Design: Uses and Applications (Handbook of Human Factors in Consumer Product Design)
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1. User Interface Design and Evaluation (Interactive Technologies)

Description

User Interface Design and Evaluation provides an overview of the user-centered design field. It illustrates the benefits of a user-centered approach to the design of software, computer systems, and websites.

The book provides clear and practical discussions of requirements gathering, developing interaction design from user requirements, and user interface evaluation. The book's coverage includes established HCI topics-for example, visibility, affordance, feedback, metaphors, mental models, and the like-combined with practical guidelines for contemporary designs and current trends, which makes for a winning combination. It provides a clear presentation of ideas, illustrations of concepts, using real-world applications. This book will help readers develop all the skills necessary for iterative user-centered design, and provides a firm foundation for user interface design and evaluation on which to build.

It is ideal for seasoned professionals in user interface design and usability engineering (looking for new tools with which to expand their knowledge); new people who enter the HCI field with no prior educational experience; and software developers, web application developers, and information appliance designers who need to know more about interaction design and evaluation.

  • Co-published by the Open University, UK.
  • Covers the design of graphical user interfaces, web sites, and interfaces for embedded systems.
  • Full color production, with activities, projects, hundreds of illustrations, and industrial applications.

2. Don't Make Me Think, Revisited: A Common Sense Approach to Web Usability (3rd Edition) (Voices That Matter)

Feature

New Riders Publishing

Description

Since Dont Make Me Think was first published in 2000, hundreds of thousands of Web designers and developers have relied on usability guru Steve Krugs guide to help them understand the principles of intuitive navigation and information design. Witty, commonsensical, and eminently practical, its one of the best-loved and most recommended books on the subject.

Now Steve returns with fresh perspective to reexamine the principles that made Dont Make Me Think a classicwith updated examples and a new chapter on mobile usability. And its still short, profusely illustratedand best of allfun to read.

If youve read it before, youll rediscover what made Dont Make Me Think so essential to Web designers and developers around the world. If youve never read it, youll see why so many people have said it should be required reading for anyone working on Web sites.


After reading it over a couple of hours and putting its ideas to work for the past five years, I can say it has done more to improve my abilities as a Web designer than any other book.
Jeffrey Zeldman, author of Designing with Web Standards

3. A Project Guide to UX Design: For user experience designers in the field or in the making (2nd Edition) (Voices That Matter)

Feature

New Riders Publishing

Description

User experience design is the discipline of creating a useful and usable Web site or application thats easily navigated and meets the needs of the site owner and its users. Theres a lot more to successful UX design than knowing the latest Web technologies or design trends: It takes diplomacy, management skills, and business savvy. Thats where the updated edition of this important book comes in. With new information on design principles, mobile and gestural interactions, content strategy, remote research tools and more, youll learn to:
  • Recognize the various roles in UX design, identify stakeholders, and enlist their support
  • Obtain consensus from your team on project objectives
  • Understand approaches such as Waterfall, Agile, and Lean UX
  • Define the scope of your project and avoid mission creep
  • Conduct user research in person or remotely, and document your findings
  • Understand and communicate user behavior with personas
  • Design and prototype your application or site
  • Plan for development, product rollout, and ongoing quality assurance


4. Measuring the User Experience: Collecting, Analyzing, and Presenting Usability Metrics (Interactive Technologies)

Feature

Morgan Kaufmann

Description

Measuring the User Experience was the first book that focused on how to quantify the user experience. Now in the second edition, the authors include new material on how recent technologies have made it easier and more effective to collect a broader range of data about the user experience.

As more UX and web professionals need to justify their design decisions with solid, reliable data, Measuring the User Experience provides the quantitative analysis training that these professionals need. Thesecond editionpresents new metrics such as emotional engagement, personas, keystroke analysis, and net promoter score. It also examines how new technologies coming from neuro-marketing and online market research can refine user experience measurement, helping usability and user experience practitioners make business cases to stakeholders. The book also contains new research and updated examples, including tips on writing online survey questions, six new case studies, and examples using the most recent version of Excel.

  • Learn which metrics to select for every case, including behavioral, physiological, emotional, aesthetic, gestural, verbal, and physical, as well as more specialized metrics such as eye-tracking and clickstream data
  • Find a vendor-neutral examination of how to measure the user experience with web sites, digital products, and virtually any other type of product or system
  • Discover in-depth global case studies showing how organizations have successfully used metrics and the information they revealed
  • Companion site, www.measuringux.com, includes articles, tools, spreadsheets, presentations, and other resources to help you effectively measure the user experience

5. Graphical User Interface Design and Evaluation Guide

Description

This title describes a design process which can be used by practitioners in busy commercial environments called GUIDE - Graphical User Interface Design and Evaluation. It contains techniques (usability requirement specification, task modelling, object modelling, style guide definition, GUI design, prototyping, and evaluation), integrated together into a coherent framework. Tha material is intended for professional software developers. The book has been written by developers for developers and is designed to be user-centred in it's description of the development process. It also features the technique of user object modelling and shows how this is integrated with task analysis and GUI design.

6. User Interface Inspection Methods: A User-Centered Design Method

Description

User Interface Inspection Methods succinctly covers five inspection methods: heuristic evaluation, perspective-based user interface inspection, cognitive walkthrough, pluralistic walkthrough, and formal usability inspections.

Heuristic evaluation is perhaps the best-known inspection method, requiring a group of evaluators to review a product against a set of general principles. The perspective-based user interface inspection is based on the principle that different perspectives will find different problems in a user interface. In the related persona-based inspection, colleagues assume the roles of personas and review the product based on the needs, background, tasks, and pain points of the different personas. The cognitive walkthrough focuses on ease of learning.

Most of the inspection methods do not require users; the main exception is the pluralistic walkthrough, in which a user is invited to provide feedback while members of a product team listen, observe the user, and ask questions.

After reading this book, you will be able to use these UI inspection methods with confidence and certainty.

7. Cognitive Systems Engineering for User-computer Interface Design, Prototyping, and Evaluation

Description

This volume seeks to answer the question: "Can findings from cognitive science enhance the user-computer interaction process?" In so doing, it recognizes that user-computer interfaces (UCIs) are often essential parts of an information or decision support system -- and often critical components of software-intensive systems of all kinds. From the outset, the authors note that the design, prototyping, and evaluation of user-computer interfaces are part of larger systems and are therefore ideally designed, developed, and evaluated as part of a larger design and developmental process or "life cycle."

Thus, this book describes the process by which functional, nonfunctional, or display-oriented requirements are converted first into prototypes and then into working systems. While the process may at times seem almost mysterious, there is in fact a methodology that drives the process -- a methodology that is defined in terms of an adaptive life cycle. There are a number of steps or phases that comprise the standard life cycle, as well as methods, tools and techniques that permit each step to be taken. Describing the effort to implement this process to enhance user-computer interaction, this book presents a methodological approach that seeks to identify and apply findings from cognitive science to the design, prototyping, and evaluation of user-computer interfaces.

8. Evaluation in the Crowd. Crowdsourcing and Human-Centered Experiments: Dagstuhl Seminar 15481, Dagstuhl Castle, Germany, November 22 27, 2015, ... (Lecture Notes in Computer Science)

Description

As the outcome of the Dagstuhl Seminar 15481 on Crowdsourcing and Human-Centered Experiments, this book is a primer for computer science researchers who intend to use crowdsourcing technology for human centered experiments.

The focus of this Dagstuhl seminar, held in Dagstuhl Castle in November 2015, was to discuss experiences and methodological considerations when using crowdsourcing platforms to run human-centered experiments to test the effectiveness of visual representations. The inspiring Dagstuhl atmosphere fostered discussions and brought together researchers from different research directions. The papers provide information on crowdsourcing technology and experimental methodologies, comparisons between crowdsourcing and lab experiments, the use of crowdsourcing for visualisation, psychology, QoE and HCI empirical studies, and finally the nature of crowdworkers and their work, their motivation and demographic background, as well as the relationships among people forming the crowdsourcing community.

9. Human Factors and Ergonomics in Consumer Product Design: Uses and Applications (Handbook of Human Factors in Consumer Product Design)

Feature

Used Book in Good Condition

Description

Every day we interact with thousands of consumer products. We not only expect them to perform their functions safely, reliably, and efficiently, but also to do it so seamlessly that we dont even think about it. However, with the many factors involved in consumer product design, from the application of human factors and ergonomics principles to reducing risks of malfunction and the total life cycle cost, well, the process just seems to get more complex. Edited by well-known and well-respected experts, the two-volumes of Handbook of Human Factors and Ergonomics in Consumer Product Design simplify this process.

The second volume, Human Factors and Ergonomics in Consumer Product Design: Uses and Applications, discusses challenges and opportunities in the design for product safety and focuses on the critical aspects of human-centered design for usability. The book contains 14 carefully selected case studies that demonstrate application of a variety of innovative approaches that incorporate Human Factor and Ergonomics (HF/E) principles, standards, and best practices of user-centered design, cognitive psychology, participatory macro-ergonomics, and mathematical modeling. These case studies also identify many unique aspects of new product development projects, which have adopted a user-centered design paradigm as a way to attend to user requirements.

The case studies illustrate how incorporating HF/E principles and knowledge in the design of consumer products can improve levels of user satisfaction, efficiency of use, increase comfort, and assure safety under normal use as well as foreseeable misuse of the product. The book provides a comprehensive source of information regarding new methods, techniques, and software applications for consumer product design.

Conclusion

By our suggestions above, we hope that you can found the best user interface design and evaluation for you. Please don't forget to share your experience by comment in this post. Thank you!
Sabine M Busch