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Dungeons & Dragons Dungeon Master's Guide (Core Rulebook, D&D Roleplaying Game) (D&D Core Rulebook) Dungeons & Dragons Dungeon Master's Guide (Core Rulebook, D&D Roleplaying Game) (D&D Core Rulebook)
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Master of the Game Master of the Game
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MONEY Master the Game: 7 Simple Steps to Financial Freedom MONEY Master the Game: 7 Simple Steps to Financial Freedom
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Master of the game Master of the game
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Master Game: Unmasking the Secret Rulers of the World Master Game: Unmasking the Secret Rulers of the World
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The Game Masters of Garden Place The Game Masters of Garden Place
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Table Fables: A collection of tables for the weary game master Table Fables: A collection of tables for the weary game master
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500 Master Games of Chess (Dover Chess) 500 Master Games of Chess (Dover Chess)
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1. Dungeons & Dragons Dungeon Master's Guide (Core Rulebook, D&D Roleplaying Game) (D&D Core Rulebook)

Feature

The third of three core rulebooks, this book contains tools a Dungeon Master needs to provide captivating stories and game play.
An excellent resource for new and existing Dungeons Masters to engage in both adventure and world creation, with rules, guidelines, and sage advice from the game's experts.
Created as part of a massive public playtest involving more than 170,000 fans of the game.

Description

Weave legendary stories in the worlds greatest roleplaying game.

All you need to run a Dungeons & Dragons game is your imagination, some dice, and this book. The Dungeon Masters Guide teaches you how to how to run D&D adventures for your players how to invent monsters for them to fight, mysteries for them to solve, and fantasy worlds for them to explore.

[The Dungeon Masters Guide is] the one book to rule them all, the most comprehensive and powerful set of resources needed to run a game of D&D. . .
Charlie Hall, Polygon.com

D&D acolytes are everywhere...Tech workers from Silicon Valley to Brooklyn have long-running campaigns, and the showrunners and the novelist behind Game of Thrones have all been Dungeon Masters.Neima Jahromi, The New Yorker

The Dungeon Masters Guide is one of the three main Dungeons & Dragons books, along with the Players Handbook and Monster Manual. Its a reference used by the Dungeon Master (the games narrator) to create adventuresto run Dungeons & Dragons games and fill them with characters and stories.

The Dungeon Masters Guide (DMG) is full of tools to help you immerse players in the game. Whats the demon lords secret weakness? Are the orcish invaders a criminal enterprise, or traitorous allies? Dozens of tables throughout the book help inspire your decisions and keep the game flowing smoothly.

In the Dungeon Masters Guide (DMG), even the tables tell tales. A legendary sword takes five decades to craft. Who created it, and why? A tavern-crawling gnome has an eye twitch. How did she get it, and when? In every detail is an architecture for narrativeand the Dungeon Masters Guide has all the tools you need to flesh it out with ease.

In Dungeons & Dragons, you and your friends coauthor your own legend. Guided by a Dungeon Master, you create characters and play their roles in a story, rolling dice and navigating maps as you unfold a tale as limitless as your imagination.

Dungeons & Dragons is the worlds greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.

2. Master of the Game

Feature

GRAND CENTRAL

Description

PREPARE TO BE DAZZLED BY THIS CLASSIC BESTSELLER FROM MASTER STORYTELLER SIDNEY SHELDON!

WHO IS KATE BLACKWELL?


She is the symbol of success, the beautiful woman who parlayed her inheritance into an international conglomerate. Winner of a unique position among the wealthy and world-renowned. And she's a survivor, indomitable as her father, the man who returned from the edge of death to wrench a fortune in diamonds from the bleak South African earth. Now, celebrating her ninetieth birthday, Kate surveys the family she has manipulated, dominated, and loved: the fair and the grotesque, the mad and the mild, the good and the evil -- her winnings in life. Is she the...MASTER OF THE GAME?


3. MONEY Master the Game: 7 Simple Steps to Financial Freedom

Feature

MONEY Master the Game 7 Simple Steps to Financial Freedom

Description

In his first book in two decades, Anthony Robbins turns to the topic that vexes us all: How to secure financial freedom for ourselves and for our families. If there were a Pulitzer Prize for investment books, this one would win, hands down (Forbes).

Tony Robbins is one of the most revered writers and thinkers of our time. People from all over the worldfrom the disadvantaged to the well-heeled, from twenty-somethings to retireescredit him for giving them the inspiration and the tools for transforming their lives. From diet and fitness, to business and leadership, to relationships and self-respect, Tony Robbinss books have changed people in profound and lasting ways. Now, for the first time, he has assembled an invaluable distillation of just about every good personal finance idea of the last forty years (The New York Times).

Based on extensive research and interviews with some of the most legendary investors at work today (John Bogle, Warren Buffett, Paul Tudor Jones, Ray Dalio, Carl Icahn, and many others), Tony Robbins has created a 7-step blueprint for securing financial freedom. With advice about taking control of your financial decisions, to setting up a savings and investing plan, to destroying myths about what it takes to save and invest, to setting up a lifetime income plan, the book brims with advice and practices for making the financial game not only winnablebut providing financial freedom for the rest of your life. Put MONEY on your short list of new books to readIts that good (Marketwatch.com).

4. Master of the game

Feature

Condition: New
Format: DVD
Color; DVD; Full Screen; NTSC

Description

Based on Sidney Sheldons bestselling novel, the miniseries Master of the Game debuts on DVD in a 2-disc set 25 years after its network premiere. The lavish, international saga spans a century and focuses on the Blackwell familys rise to wealth from 1890s South Africa where the familys fortune is made in diamonds to the primary story of iron-willed Kate Blackwell, the driven, power-hungry head of the family's embattled corporate empire.

5. Master Game: Unmasking the Secret Rulers of the World

Feature

Used Book in Good Condition

Description

The Master Game is a roller-coaster intellectual journey through the back streets and rat runs of history to uncover the traces in architecture and monuments of a secret religion that has shaped the world.

Pivotal historical events and processes, not least the Renaissance, the birth of scientific rationalism, and the French and American revolutions, are radically re-evaluated in the light of new investigative evidence presented in The Master Game. Even the belief that the United States has a "global mission," so obvious today, may ultimately prove to be less the result of a short-term reaction to terrorism than the inevitable working out of a covert plan originally set in motion almost two thousand years ago.

The Master Game refers to a scheme or "game" played on the world stage to bring about a world order governed by a lofty goal which, today, we term the "Masonic Ideal." The Master Game traces the origins of this game of symbols and words and talismans from ancient Egypt all the way to modern times, and places it squarely on the elitist Scottish Rite Freemasonry, headquartered in Washington, DC, and ruled by a secretive and powerful brotherhood of men who have attained the thirty-third degree. The Master Game exposes this world order's true purpose and, more importantly, shows how it has affected the United States of America and badly backfired on 9/11.

The book is adapted and expanded from the authors' earlier, out-of-print book Talisman.

6. The Game Masters of Garden Place

Description

A quirky Dungeons & Dragons-inspired adventure that will appeal to gamers and readers of the Mr. Lemoncello's Library series.

What if your favorite fantasy game characters showed up on your doorstep IRL?

Sixth graders Ralph, Jojo, Noel, Persephone, and Cammi are hooked on fantasy tabletop role-playing games. When they somehow manage to summon their characters to Ralph's house, things take a truly magical turn!

The five are soon racing around town on a wild adventure that tests their both their RPG skills and their friendship. Will Ralph and crew be able to keep their characters out of trouble? Trying to convince a sticky-fingered halfling rogue not to pickpocket or a six-foot-five barbarian woman that you don't always have to solve conflicts with a two-handed broadsword is hard enough. How will they ever send the adventurers back to their mystical realm?

"Epic...for young fans of Stranger Things."--SLJ

"An exciting new adventure exploring friendship...[with] often humorous commentary on social issues."--Booklist

"Both funny and heartfelt...[The Game Masters of Garden Place] has as much to offer diehard fans as it does newcomers to fantasy role-playing."--Bulletin

7. Table Fables: A collection of tables for the weary game master

Description

Do you play Dungeons and Dragons, Pathfinder or some other obscure brand of fantasy tabletop role-playing game? Do you enjoy lists of magical items, fantastical weapons, dubious potions and fascinating books? Do you tire of your players asking difficult questions such as what is in the dead guys pocket? or what is on this taverns menu? or other such wearisome inquiries concerning details you had no time to prepare for? Well, then this is the book for you.

Table Fables is filled over eighty illustrated pages of tables and generators designed to be useful to all DMs, old and new alike.

8. 500 Master Games of Chess (Dover Chess)

Feature

Author: J. Du Mont,Savielly Tartakower
Pages: 665 Pages
Publication Years: 1975

Description

This compilation of 500 master games is the greatest standard collection of chess games ever published. Ranging over 150 years of master play, these games include masterpieces of every kind by such master players as Anderssen, Morphy, Blackburne, Pillsbury, Lasker, Marshall, Steinitz, Tarrasch, Alekhine, Capablanca, Spielmann, Tartaower, Rubinstein, Rti, Nimzowitsch, Euwe, Botvinnik, and many more. There are also once-in-a-lifetime matches, such as Franz-Mayet (1858) and Bowdler-Conway (1788), and other interesting examples. Fully annotated, arranged by opening for easier study.

Conclusion

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